G.O.D Framework

Script: ai_reinforcement_learning.py

An advanced module for implementing reinforcement learning agents with reward-based adaptation.

Introduction

The ai_reinforcement_learning.py module is designed to create and manage reinforcement learning (RL) agents. The goal is to build systems that learn optimal policies for decision-making tasks by interacting with an environment and optimizing for long-term rewards. This module is critical for adaptive AI applications like robotics, game simulation, and real-time strategy optimization.

Purpose

The purpose of this script is to:

Key Features

Logic and Implementation

The script provides basic reinforcement learning functionality, including the environment-action interaction loop, reward mechanisms, and learning policies. Below is an example implementation:


            import numpy as np

            class Environment:
                """
                A simple environment simulator for reinforcement learning.
                """
                def __init__(self, goal_state):
                    self.state = 0  # Starting state
                    self.goal_state = goal_state  # Desired goal state

                def reset(self):
                    self.state = 0
                    return self.state

                def step(self, action):
                    """
                    Takes an action and updates the environment state.

                    Args:
                        action (int): The action taken by the agent (0 for +1, 1 for -1).

                    Returns:
                        tuple: New state, reward, done (whether the episode is complete), info
                    """
                    if action == 0:
                        self.state += 1
                    elif action == 1:
                        self.state -= 1

                    reward = 1 if self.state == self.goal_state else -0.1
                    done = self.state == self.goal_state
                    return self.state, reward, done, {}

            class QLearningAgent:
                """
                A reinforcement learning agent implementing Q-Learning.
                """
                def __init__(self, state_space, action_space, learning_rate=0.1, discount_factor=0.95, exploration_rate=1.0):
                    self.state_space = state_space
                    self.action_space = action_space
                    self.alpha = learning_rate
                    self.gamma = discount_factor
                    self.epsilon = exploration_rate
                    self.q_table = np.zeros((state_space, action_space))  # Initialize Q-table

                def choose_action(self, state):
                    """
                    Chooses an action using the epsilon-greedy policy.

                    Args:
                        state (int): Current state.

                    Returns:
                        int: Action to be taken.
                    """
                    if np.random.random() < self.epsilon:
                        return np.random.choice(self.action_space)
                    return np.argmax(self.q_table[state])

                def learn(self, state, action, reward, next_state):
                    """
                    Updates the Q-table using the Bellman equation.

                    Args:
                        state (int): Current state.
                        action (int): Action taken.
                        reward (float): Reward received.
                        next_state (int): Next state.
                    """
                    best_next_action = np.argmax(self.q_table[next_state])
                    td_target = reward + self.gamma * self.q_table[next_state, best_next_action]
                    self.q_table[state, action] += self.alpha * (td_target - self.q_table[state, action])

            # Example Usage
            if __name__ == "__main__":
                # Create the environment and agent
                env = Environment(goal_state=5)
                agent = QLearningAgent(state_space=10, action_space=2)

                for episode in range(100):
                    state = env.reset()
                    done = False
                    while not done:
                        action = agent.choose_action(state)
                        next_state, reward, done, _ = env.step(action)
                        agent.learn(state, action, reward, next_state)
                        state = next_state

                print("Training complete!")
            

Dependencies

Integration with the G.O.D Framework

The ai_reinforcement_learning.py module integrates with key G.O.D Framework components:

Future Enhancements

Planned improvements for this module include: